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Develop a civilization with tactics and diplomacy. In one of the six classic areas - Military, Religion, Economics, Science, Art and Utopia - try to gain the upper hand over other players.

For this, you will combine the effects of the cards and monitor the progress of your opponents. Never forget that you are in a race for development! Forging temporary alliances with other players may allow you to slow down the leader before the home stretch.

Be the first to get 7 cards in one field, and you will enter history.

To win immediately, you must have in front of you at the end of your turn, 7 cards from the same Domain (or 8 cards for 2-player games).

If no player reaches this goal before the end of the game, the player who is the majority in the most Domains wins.


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